Review: Run! from Arthur Ham Score 5/5


   – Review by Robert N. Mullen

There are certainly more than a few reaction games available on the iTunes store. Run! is another reaction game, but don’t let this keep you from taking a look. During my time with the game I quickly became hooked, and found more substance than I would typically expect from a game in this genre.

  The controls of Run are simple, but work very well. Simply swipe up to jump, swipe down to slide. You can also tap on certain obstacles such as brick walls and boulders to shoot and destroy them. Tap the sole action button in the game to pull off a running punch, or in the air for a flying kick. The controls really make this game. The controls are exremely well adapted to the device, and feel very natural. I found sliding under a barricade, or fly kicking a zombie to be quite intuitive and very enjoyable.

  You will find a variety of obstacles as you run including metal barricades, the aformentioned brick walls and boulders, sharks, walrus, zombies, springboards and more. As you progress forward, new obstacles are added into the mix as you level up.

  The music in the game is fun and fitting. I also noticed there are some really nice subtle touches such as a scenery change in the background changing from day to dusk, to night after each retry.

  As with any truly great iPhone game, you will find global online leaderboards, and achievements, adding replayability to an already addicting title. Another fun feature is a page with additionaly tracked stats such as your average score, total score, and a “death by” chart that shows you just how many times you have been killed by some of the games main obstacles and enemies.

  The developer has already posted some details for the next update that include an additional gameplay mode, new achievements, and, best of all, new obstacles.

  Overall, Run! is tons of fun, and quite addicting. I can enthusiastically recommend this game as the next must-have addition to your iPhone gaming collection.

 I give this game 5 drop kicked sharks/ our of 5

The Current Gamer

The weekend starts now for iPhone gamers with a ton a great new releases

 Apple’s approval team must have been very busy last might as there are quite a few great new games available today. Here are a few notable titles worth checking out:


Hybrid: Eternal Whisper from Gamevil Inc. A high energy action title with RPG elements – $5.99




  Super Shock Football from Chillingo. A very unique football game based on a remnent of the past – $1.99



 Robocalypse from Mobile Mayhem. An RTS brought over from the DS with online multiplayer – $4.99




 Unify from Zach Gage. A stylized block drop puzzler. – $0.99



 iBlast Moki from Godzilab. I very neat physics puzzler with a level editor for sharing your own levels online – $1.99


The Current Gamer

Published in: on September 18, 2009 at 4:03 pm  Leave a Comment  
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Gamevil’s new release Hybrid: Eternal Whisper is out now!

Hybrid: Eternal Whisper

Fans of the popular iPhone RPG Zenonia will be happy find find Hybrid is now available on the app store. Hybrid is quite a bit different then Zenonia, but is still a title for the more hardcore gamer. The gameplay is more similar to Ninja Gaiden or Devil May Cry then Zelda.

   We are preparing a review for Hybrid now, and will have it up for you as soon as possible. The game has a TON of content so it is taking some time to get through before we can staart writing up the final review. One interesting little tidbit I’ll share is that this time Gamevil has implemented online leaderboards for thier game.  Hybrid is available for $5.99 

Published in: on September 18, 2009 at 2:02 pm  Leave a Comment  
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Dungeon Hunter by Gameloft Available now



  Dungeon Hunter, Gameloft’s version of Diablo is available on the iPhone today for $6.99. Here is a trailer recently released for the game:

 Fans of Diablo and action RPG’s should should check this title out.

The Current Gamer

Published in: on September 17, 2009 at 5:12 pm  Leave a Comment  
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The Current Gamer Breaking News: Mediatonics new iPhone game get the info here first!

MediaTonic the developers of the iphone cult classic MustEatBirds has been hinting at a new iPhone game for some time now. They plan to announce the game next week. We took a close look at thier clues, and did some digging on thier website and think we know exactly what they will be announcing….


This screenshot was released as one of the clues to Mediatonics next game. Here is another clue they released:

This one has the MediaTonic Logo on top of what looks like a yellow ball of some sort, next to smaller white ball. hmmm…. Here is a pic from a wiki article about lawn bowling:

Look familiar?

After doing some digging on the MediaTonic websites we came across this little pic:

The pic is named Extreme Lawn Bowls…. It also just so happens that domain was bought on August 15th by none other than MediaTonic!

What is lawn bowling? Wiki: “Bowls is a sport in which the goal is to roll slightly asymmetric balls, called bowls, closest to a smaller—normally white—bowl called the “jack” or “kitty”. Bowls, either flat- or crown-green, is usually played outdoors, on grass and synthetic surfaces. Flat-green bowls can also be played indoors on synthetic surfaces. Both variants are collectively known as “lawn bowls”.”

So our prediction is that next week Mediatonic will be announcing Extreme Lawn Bowling for the iPhone. We will have additional details as they are available.

Published in: on September 10, 2009 at 4:44 pm  Comments (2)  
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Review: Dungeon Scroll – Old school dungeon crawling + Scrabble = fun!

Did you ever wish that somehow a classic dungeon crawler and Scrabble would someday come together, creating a new hybrid game combining the two genres? Me neither. However husband and wife dev team, Robinson Technologies have brought their cult hit PC game Dungeon Scroll to the iDevice, and this unexpected hybrid may be your new mobile time sink.
       Dungeon Scroll has allot going for it. The game will appeal to fans of both old school Dungeon Crawler RPG’s, while also appealing to the large group of word game fans in the iDevice user base. Like most Dungeon Crawlers, you start out in Dungeon Scroll in a monster infested dungeon. You have a set amount of health points and must defeat a seeming endless barrage of monsters one by one. Instead of set spells and attacks you have a handful of lettered tiles that have a striking resemblance to Scrabble tiles. You attack and cast spells by spelling words with the tiles you have available. Longer words do more damage than smaller words, and some letter tiles have extra values such as 2x damage. There are even power-ups like the more rare “Oracle” that will automatically choose the best possible word for you.
        After just a few plays, I found a satisfying amount of depth in the strategy involved in beating each dungeon, and 3 difficulty levels should provide ample challenge for most. Because the monsters you have to fight in any given dungeon require varying amounts of damage, you will find a need to think ahead when to use up your larger words with higher damage points, and when to save them for a tougher fight. This of course also applies to power-ups. Some monsters even have special requirements such as words with no less than 4 letters.
   Replayability is also satisfactory in this game, as every playthrough will play out differently as you never know which tiles and words you will have at your disposal. The aforementioned 3 difficulty levels also help add additional hours of gameplay.
   I am also happy to report that the overall control interface works very well. The developer obviously took great care to make sure that the move from PC to the iDevice was done right. Everything will feel very intuitive to anyone who has any experience using an iDevice. Placing tiles, removing tiles, and shifting tiles all feels very natural.
   At only $0.99 it is easy for me to recommend this unique title to both fans of Word Games, as well as fans of Dungeon Crawlers and old school turn based RPGs.
My Rating for Dungeon Scrolls: 5 out of 5 loot chests
Published in: on August 20, 2009 at 2:32 am  Leave a Comment  
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Gamevil announces Zenonia 2 over Twitter

South Korean based developer, Gamevil today “announced” they are working on Zenonia 2. By announced I mean they confirmed via Twitter that we can expect Zenonia 2. Zenonia seemed to surprise some when it appeared in the app store top 25, and remained for some time. As a relatively “hardcore” jrpg imported from South Korea with a starting price of $5.99, the title really did do surprisingly well. Since the apparent success of Zenonia on iPhone, it is no surprise they are already talking about a followup. As a fan of Zenonia myself, you can be sure we maintain a watchful eye one both Gamevil and Zenonia 2. -RNM

Posted by ShoZu

Published in: on August 20, 2009 at 2:25 am  Leave a Comment  
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